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Description: An arcade classic clone of Racer brought to
the Sphere platform.
Grab the flags, avoid the bad cars.
Lay a smokescreen with space.
Its badly written code, but it has code you
could use to create a pac-man game.
(I will eventually clean it up and fill it with
comments, making it accessable to newbies)
-continous moving of mainchar (nibbly/pacman)
-Grabable, animated objects (made easy!)
-very ugly chase algorithm
-an oldstyle scroll text intro
If you have problems downloading the file, use IExplorer and download it from the webpage
Version: 0.4 | File size: 531.38 Kb
Added on: 08-Mar-2003 | Downloads: 1604Home page
Description: KR, Kefka's Revenge this is a short demo, with some events and techniqle stuff, next release will be seen in a few months (battle system, and menus expected)
Version: the demo | File size: 2.94 MB
Added on: 29-Dec-2002 | Downloads: 1312Home page
Description: This is my attempt at getting myself used to sphere again (It's been about 9 months!). And hey, for all you newbies out there, it could come in handy for you to make a menu? It only has items and such so far, but i'm gonna continue working on it, trying to make it a bit newb friendly, if possible...
Version: 0.03 | File size: 11 bytes
Added on: 18-Dec-2002 | Downloads: 1678Home page
Description: An intro to my Final Fantasy Crystals game. Will update it soon.
Version: 0.1 | File size: 0 bytes
Added on: 05-Dec-2002 | Downloads: 2392Home page
Description: Just a simple fake 3d sonic game to test the sphere game engine.
Version: 0.62 | File size: 544.22 Kb
Added on: 22-Nov-2002 | Downloads: 897Home page
Description: This is the first chapter of the Larium game. Unlike most sphere rpgs, the battle system for this one is like Final Fantasy Tatics, and it should provide at least one hour of playing time. A readme.txt file is included in the zip as well.
Version: 1.0 | File size: 2.47 MB
Added on: 30-Oct-2002 | Downloads: 1734Home page
Description: Kooparoids is an Asteroids clone which borrows the characters from Super Mario Brothers. It is a fully playable Sphere game (with 8 levels), not a cheesy, one-trick demo.
Version: 0.7.0 | File size: 2.66 MB
Added on: 20-Sep-2002 | Downloads: 717Home page
Description: Uses sectors to cut down on number of collision detection attempts made during each iteration.
Version: 0.7.0 | File size: 10.74 Kb
Added on: 03-Sep-2002 | Downloads: 677Home page
Description: Exposes sprites as objects with speed and direction.
Simple rectangular collision library detects collisions and records aggregate processing required.
Version: 0.7.0 | File size: 15.17 Kb
Added on: 29-Aug-2002 | Downloads: 546Home page
Description: This demo shows several creatures moving at different speeds. A defined UPDATE function changes the positions of various creatures without using the "COMMAND_" system.
The "game" involved is a race from left to right with Koopas, Goombas, MARIO and (introducing) Buzzy the Beetle.
Version: 0.9.0 | File size: 154.30 Kb
Added on: 27-Aug-2002 | Downloads: 813Home page
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