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Topic: Code

The new items published under this topic are as follows.

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NeoSystems v1.0 officially available

Posted by: neologix on Wednesday, September 29, 2004 - 05:44 AM
Code 
I've hyped it up for the longest, and now I've finally uploaded a test version of most of my NeoSystems! Click here to download the .RAR archive. Read more for some pointers.



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New Sphere Contest

Posted by: sdhawk on Sunday, June 13, 2004 - 11:56 PM
Code 
Ok, it has been awhile since we've had a contest. Most of the time we don't get a very good turnout, but this one is so simple it won't take much time for anyone to enter.

Unlike most contests, this one has one goal in mind: Do as much as possible with as little as possible.

The following limitations will be in place:
-One script file, 1kb max size. 512bytes if game uses the map engine.
-2 maps max (if using the map engine), with a map size of 20x20 max, and 16x16 tile size max, 16 tiles a map max. (On entering map and entity scripts are considerd part of the main script, so no using them to cram extra data in)
-No more than 100kb of images and another 100kb of sounds.

(Note: It's encouraged to not even bother using the map engine)

The winner will be determined by e-mailing me your favorite 3 entries, your first choice gets 3 points, second 2, third 1. Scores will be tallied up and a winner announced.

Now, I'm more than happy to run this contest...but first I need to know if anyone wants to enter it. So reply to this news entry if you're intrested (and any comments), if four or more people want to enter I'll start it. (Probably a week-long time limit)



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VexoMenu v1.0

Posted by: Vexo-FP on Wednesday, March 17, 2004 - 08:02 AM
Code 
I have just finished the creation of VexoMenu, an advanced, yet simple, form/menu system. VexoMenu supports multiple input/selection boxes. All selectable items are placed on a column/row configuration, and each item can take up more than one slot (thus allowing for full 2d menus). VexoMenu also supports adding text based on styles, so as to make coding easier. Any of these items can be placed on unlimited layers for complex graphics. The demo and code is located at: http://www.troop554.net/VexoMenu.zip



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A Party Management system

Posted by: neologix on Monday, March 01, 2004 - 06:26 PM
Code 
The day I've been hyping up has finally arrived! My PartyMenu party management system is now online and available for download. click here or copy this link http://sphere.sf.net/flik/files/neologix_party_menu.zip and read the notes inside for usage. Enjoy!



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New Article

Posted by: Sufian Rhazi on Sunday, February 29, 2004 - 06:16 AM
Code 
There's a new article on advanced programming techniques in JavaScript written by fenix.
Check it out!




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