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NeoSystems v1.0 officially available

Posted by: neologix on Sep 29, 2004 - 05:44 AM
Code 
I've hyped it up for the longest, and now I've finally uploaded a test version of most of my NeoSystems! Click here to download the .RAR archive. Read more for some pointers.
Notes:
This contains a couple of test things. First and foremost, the main script the game plays from is where I test all my stuff in. Currently, code is commented out for an item shop, an inn, some transitions, and other stuff. The main game (which I've stopped working on) is in main.js, but don't play it right now cuz I haven't even fixed it with my new stuff yet.

Features:
NMenu is available!!!! Look in neo_menu.js for the main code and check out neo_smenu.js and neo_ringmenu.js for offshoots (and as a bonus, my PartyMenu party management system is included).
neo_menu.js - NMenu (works like flik_menu with some minor differences)
neo_smenu.js - NSimpleMenu (works like the system menu.js script, where you use a switch() block to handle the menu's returned index)
neo_ringmenu.js - NRingMenu, based off of someone's ringmenu code, basically the same usage as NMenu
Check out all the scripts and if you want to use them in your code make sure you either change the vars as needed or you use my vars (like ff.min is an object containing a font loaded from a conversion of MS Mincho). Post on the forums if you have any questions (but only after taking a look/try first).

NeoSystems v1.0 officially available | Log-in or register a new user account | 3 Comments
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Re: NeoSystems v1.0 officially available

(Score: 1)
by DRosen (-) on Oct 02, 2004 - 04:58 AM
(User information  | Send a message http://www.happyfamilylife.net/T&E/)
The link doesnt seem to work....

  • Re: NeoSystems v1.0 officially available by neologix on Oct 06, 2004 - 04:08 PM
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