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Do More With Less Contest Over! Voting begins...

Posted by: sdhawk on Tuesday, June 22, 2004 - 07:51 PM
Games 
Ok you can get the as-submitted version of the games here:

http://sphere.sf.net/flik/files/compo-1kb-original.zip

or the easily-extractable-into-your-games-directory-and-ran-with-1kbgames version here:

http://sphere.sf.net/flik/files/compo-1kb-compilation.zip

Go here: http://sphere.sourceforge.net/modules.php?op=modload&name=XForum&file=viewthread&tid=943 to vote!

Thanks to everyone who participated, we received a grand total of 11 entries! You rock!



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Do More With Less Contest coming to a close.

Posted by: sdhawk on Monday, June 21, 2004 - 06:51 PM
Games 
Today is the last day of the Do More With Less contest, which will end today at 11:59PM PST. I currently have the following entries (Which I'm posting here because a lot of them are received through IRC, and I don't want anyone thinking I received theirs when I didn't):

Flikky's 1kb game
WIP's Zing
Wild-Tiger's Minicar
mcbob's 1kcompo
rjt's 1kb
SDHawk's 1kbRogue
LinkMasterSab's Platform
K9's The Monkey Game
Fenix's compo
dn7's snaky

If you haven't sent in your entry yet, or want to update it there's still time to send it in to spherecompo56@yahoo.com !

Voting will start and the list of games will be posted some time tommorow.



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Do More With Less Sphere Contest

Posted by: sdhawk on Monday, June 14, 2004 - 04:29 PM
Games 
Rules

-One script file, 1kb max size. 512bytes if game uses the map engine.

-2 maps max (if using the map engine), with a map size of 20x20 max, and 16x16 tile size max, 16 tiles a map max. (On entering map and entity scripts are considerd part of the main script, so no using them to cram extra data in)

-No more than 100kb of images (spritesets are considerd images) and another 100kb of sounds/music. You can use one font and window style regardless of size, but no cramming non-font/window stuff in them (ie, cramming all of your graphics into the font)

-No system scripts, or any other pre-made scripts.

-No using files (raw or otherwise) to cram extra code

The contest begins NOW, and ends the 21st. E-mail your entrys to spherecompo56@yahoo.com

Games will be uploaded and posted here courtesy of Flikky.

After the compo ends you'll be given until the 25th to vote in a thread I will start in the sphere.sf.net forums, even if you didn't participate you may vote for your favorite 3 entrys.

Multiple entrys are allowed, you may have any size of team you want. Entrys that go over said limits will be penalized based on how far over they are. You can ask any questions about the contest to the e-mail address or ask SDHawk on irc.esper.net #sphere

Have fun!



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New Sphere Contest

Posted by: sdhawk on Sunday, June 13, 2004 - 11:56 PM
Code 
Ok, it has been awhile since we've had a contest. Most of the time we don't get a very good turnout, but this one is so simple it won't take much time for anyone to enter.

Unlike most contests, this one has one goal in mind: Do as much as possible with as little as possible.

The following limitations will be in place:
-One script file, 1kb max size. 512bytes if game uses the map engine.
-2 maps max (if using the map engine), with a map size of 20x20 max, and 16x16 tile size max, 16 tiles a map max. (On entering map and entity scripts are considerd part of the main script, so no using them to cram extra data in)
-No more than 100kb of images and another 100kb of sounds.

(Note: It's encouraged to not even bother using the map engine)

The winner will be determined by e-mailing me your favorite 3 entries, your first choice gets 3 points, second 2, third 1. Scores will be tallied up and a winner announced.

Now, I'm more than happy to run this contest...but first I need to know if anyone wants to enter it. So reply to this news entry if you're intrested (and any comments), if four or more people want to enter I'll start it. (Probably a week-long time limit)



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RM2K Chipset Converter

Posted by: Flik on Wednesday, June 09, 2004 - 10:27 AM
All Topics 
Get it at http://theto.de/files/converter.zip



Read full article: 'RM2K Chipset Converter' (469 bytes more) Printer-friendly page

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